// LemCoop
// Copyright (C) 2013  Oliver Naumann <bldrax@gmail.com>

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

#ifndef LEMC_TITLESTATE_H
#define LEMC_TITLESTATE_H

#include "gamestate.h"

class TitleState : public GameState
{
private:
public:
	/*
	* The contructor saves the pointer to the game engine.
	*/
	TitleState(GameEngine* engine);

	void HandleInput(ALLEGRO_EVENT next_event);

	/*
	* Updates the game.
	*/
	void Update(float timing_factor);

	/*
	* Draws the game.
	*/
	void Draw();
};

#endif